poast-Human

A scratch pad for my soul and failed projects.

Entries Tagged ‘pygame’

Updates to client and server

Just a little look at the progress. The server is comming along nicely. I have added the following features.

The ability to debug the event stack. Opened a port that can be connected locally. Displays the event queue in a nice gtk app allowing you to remove poorly behaved events.
Everything can now be reset while players [...]

dasclient early alpha screenshot

Just a little look at what I have going on the client so far. The widgets are part of a UI library that I have updated and developed for years called clad. I have only used it for my own projects, but it’s pretty nice if I do say so myself. The life/mana/stamina bars are [...]

Semi-graphical MUDs

I’m thinking about picking up an old project again. For a while I was enjoying playing MUDs. I often wondered why there had never really been a hybrid MUD out there. Something not graphical really, but with just a GUI. I have already made some headway on a client that will work on any platform [...]