Updates to client and server
Dec.16, 2009 in
MUD Project
Just a little look at the progress. The server is comming along nicely. I have added the following features.
- The ability to debug the event stack. Opened a port that can be connected locally. Displays the event queue in a nice gtk app allowing you to remove poorly behaved events.
- Everything can now be reset while players are connected. Zones, mobiles, and even scripts.
- World editor in pygtk. Only about 20% done with this.
- Moved all the data from SQL to YAML files. They are very convenient , and for now only used to load the prototypes that populate the game world. I have thought ahead and made the design friendly to making it database persistiant later. (thanks for you input noah)
- Added some new event types: Cycle for repeticious things like damage over time. More I cant think of atm.
- All player files are infinately expandable without major code changes. (might post a little article on that later… the Dict .get() is fucking awesome.)
- More….. Should have kept a list






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